Developing component libraries and introducing accessibility features to an enterprise-level Content Management System.
As part of a team tasked with scaffolding the UI for an enterprise-level CMS from the ground up, I undertook an ambitious project that redefined how people at Microsoft published web sites and e-commerce pages intended for Microsoft customers.
Translating mockups into interactive prototypes.
Determine functionality of software features while adhering to UX design best practices.
Design adaptable and responsive UI that can be used across multiple platforms.
Using W3C standards, develop and design software that is usable by a screen reader and maintains its ease-of-use regardless of accessibility requirements.
Utilizing mockups, redlines, and necessary design implementation methods, I built interactive prototypes and component libraries that took designs to the next level and could be easily incorporated by developers into the software code base.
Beyond point-and-click usability, accessibility ensures any potential users can use software and still have a good user experience while also providing an easy way to access necessary information.
Creating mockups, redlines, and web design treatments for XBOX, HoloLens, and Microsoft Azure.
I was part of a team that designed the web sites for XBOX and HoloLens and created design treatments for the then-upcoming Microsoft Azure.
Designing web sites with the Microsoft Web Framework.
Designed redlines and wireframes that were later implemented into e-commerce web sites.
I designed web apps using component libraries provided in the Microsoft Web Framework.
Designs were finalized using Adobe Creative Suite and then translated into vivid interactive web apps.